Unwrapping UV's
After doing some research I have found some ways in which i can unwrap the UV's, the first method is to import the model into 3DS Max and then unwrap and organise the UV's manually. Another method that I found was a plug-in that you can install into ZBrush that will create a fully organised set of UV's for you. Personally I think I will use the plug-in as it will save a lot of time which will allow me to focus on creating a good texture for my character.
Texturing
I have also been curious to find out how difficult it would be to texture a high-poly model as the UV's would be quite small. But I have found another plug-in for ZBrush which allows you to paint directly onto the model, this plug-in is named Polypaint. I think this would be really useful as it lets you skip past UV unwrapping.
I think that both of these tools will be very useful when it comes to texturing a high-poly model and I would like to use them for my final product
- Peter Howell
Readings:
Pixologic. (2015). UV Master: UV Creation Has Never Been So Easy!.Available: http://pixologic.com/zbrush/features/UV-Master/. Last accessed 11 Nov 2015.
Scherer, M (2011). ZBrush 4 Sculpting for Games: Beginner's Guide. Birmingham: Packt Publishing. p71-83.
Pixologic. (2015). Polypaint. Available: http://pixologic.com/zbrush/features/PolyPaint/. Last accessed 11 Nov 2015.
Readings:
Pixologic. (2015). UV Master: UV Creation Has Never Been So Easy!.Available: http://pixologic.com/zbrush/features/UV-Master/. Last accessed 11 Nov 2015.
Scherer, M (2011). ZBrush 4 Sculpting for Games: Beginner's Guide. Birmingham: Packt Publishing. p71-83.
Pixologic. (2015). Polypaint. Available: http://pixologic.com/zbrush/features/PolyPaint/. Last accessed 11 Nov 2015.