Hi,
During my past two
years of studying computer games design I have noticed that I have
more interest in 3D modelling than other areas which we have covered,
this has led me to research what 3D modelling software studios might
use other than 3ds Max. During this research I have found that many
studios use sculpting software such as Zbrush to create higher poly
count models with more detail.
I would like to create
a portfolio of high poly models which have been created in 3ds Max
and refined in a sculpting software.
- Peter Howell
Readings:
Slick,
J. (2015). How
Important are ZBrush / Mudbox to the Gaming Industry?. Available:
http://3d.about.com/od/Gaming-In-3d/tp/How-Important-Are-Zbrush-Mudbox-To-The-Gaming-Industry.htm.
Last accessed 9th Oct 2015.
Krautscheid,
O. (2014). 3D
Modelling Software: 5 Best Alternatives to Blender 3D. Available:
http://windows7themes.net/en-us/3d-modelling-software-5-best-alternatives-to-blender-3d/.
Last accessed 9th Oct 2015.
Jarratt,
S. (2014). The
top 7 sculpting apps for 3D artists. Available:
http://www.creativebloq.com/audiovisual/sculpting-apps-81412712. Last
accessed 9th Oct 2015.
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