Sunday, 1 November 2015

Job search

I have done another job search to try to help me narrow down what skills I would need in order to become a 3D model artist within the gaming industry. This time I have made sure to not look at senior or lead roles as it is highly unlikely that I would get one of them jobs straight out of education. Here is what I have found.

Bungie:
3D Character Artist:
  • University or equivalent art-related degree focusing on traditional skills such as sketching, illustration, and painting.
  • Two or more years of professional game industry experience.
  • At least one shipped title as 3D character artist.
  • A portfolio or demo reel that demonstrates an exceptional understanding of human anatomy and a creative imagination with a keen eye towards form, shape, structure, and silhouette in regards to modeling.
  • Be fluent in 3D Max or Maya, Photoshop, Zbrush and/or Mudbox.
  • Experience creating high-poly models for normal ripping purposes.
  • Good communication skills and the ability to work well in a team environment.
  • Passion and desire to create great games.

3D Generalist:
  • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art
  • Strong sense of surface development, proportion, and mechanical functionality
  • Strong artistic sense balanced with good technical knowledge
  • Two or more years of proven experience creating inorganic objects in a feature film or game production environment
  • One or more years of experience working as a 3D Artist on a shipped game title
  • Sketching, drawing, painting and design skills desirable
  • Thorough knowledge of 3D Max or Maya, Photoshop, Zbrush, Mudbox and other 2D/3D applications
  • Experience creating high-poly models for normal ripping purposes
  • Experience creating rigs and simple animations for machines
  • Good communication skills and the ability to work well in a team environment
  • Passion and desire to create great games
EA:
3D Artist:

  • A strong 3D portfolio showcasing top notch environment and/or hard-surface modeling.
  • Demonstrable knowledge of lighting, color, and composition.
  • Must have a technical aptitude.
  • Experience in creating art for use in real-time 3D game engines.
  • Excellent organizational skills.
  • Strong written and verbal English communication skills.
  • A team oriented personality and work well within a group
  • Able to create concept art for modeling
  • Ability to create 3D models based on ready concepts
  • 2D experience and strong Photoshop skills
  • Passion for games.

While looking at these applications I listed down what they all had in common, here is that list:

  • Knowledge of 3D modelling software
  • Knowledge of Photoshop
  • Good Communication skills
  • Good at drawing/sketching
  • A passion for games



Jobs:

3D Character Artist: https://www.bungie.net/en/aboutus/index#page=careers&job=10067. Last accessed: 1st Nov 2015

3D Generalist: https://www.bungie.net/en/aboutus/index#page=careers&job=10100. Last Accessed: 1st Nov 2015

3D Artist: http://careers.ea.com/ea-career-search. Career Opportunities: 3D Artist (62861). Last accessed 1st Nov 2015







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