Now that I have decided what I am going to be creating I need to limit myself so that I don't over scope. I have started by looking at the poly count of models that are already in published games. Here is what I have found:
Samus Aran, Metriod Prime
8,464 Polys
Excalibur, Warframe
6,480 Polys
Julia, Tekken Tag Tournament
7,700 Polys
Kratos, God of War 3
22,955 Polys
Spiderman, The Amazing Spiderman
11,652
Asura, Asura's Wrath
23,139 Polys when character has 6 arms/16,000 Polys when character has 2 arms
Hayden Tenno, Dark Sector
10,671 Polys
Ryu Hyabusa, Dead or Alive 5
30,613 Polys
Civilian, Halo: Reach
15,808
Main Characters, Kingdom Under Fire: The Crusaders
around 10,000 Polys
Faith, Mirrors Edge
22,000 Polys
Jin Kazama, Tekken Tag Tournament 2
19,272 Polys
Looking at all of these poly counts it makes me realise just how many polys go into creating a game character. I think that my poly count budget for the Low-Poly Model will be 1,000, for the High-Poly Model I was thinking that 15,000 polys would be a realistic amount of polys, but after seeing the poly count of a character in Warframe I have decided that 10,000 polys would be better.
- Peter Howell
Readings:
Farid. (2007). "Yes, but how many polygons?" An artist blog entry with interesting numbers. Available: "Yes, but how many polygons?" An artist blog entry with interesting numbers. Last accessed 9th Nov 2015.
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