Thursday, 12 November 2015

Unwrapping and Texturing

I have decided that I would like to texture my character once it has been created, but this leads to some problems that i need answers for. These problems are: how to unwrap high poly models,

Unwrapping UV's

After doing some research I have found some ways in which i can unwrap the UV's, the first method is to import the model into 3DS Max and then unwrap and organise the UV's manually. Another method that I found was a plug-in that you can install into ZBrush that will create a fully organised set of UV's for you. Personally I think I will use the plug-in as it will save a lot of time which will allow me to focus on creating a good texture for my character.

Texturing

I have also been curious to find out how difficult it would be to texture a high-poly model as the UV's would be quite small. But I have found another plug-in for ZBrush which allows you to paint directly onto the model, this plug-in is named Polypaint. I think this would be really useful as it lets you skip past UV unwrapping.

I think that both of these tools will be very useful when it comes to texturing a high-poly model and I would like to use them for my final product

- Peter Howell

Readings:

Pixologic. (2015). UV Master: UV Creation Has Never Been So Easy!.Available: http://pixologic.com/zbrush/features/UV-Master/. Last accessed 11 Nov 2015.

Scherer, M (2011). ZBrush 4 Sculpting for Games: Beginner's Guide. Birmingham: Packt Publishing. p71-83.

Pixologic. (2015). Polypaint. Available: http://pixologic.com/zbrush/features/PolyPaint/. Last accessed 11 Nov 2015.

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