Assassins Creed, Fallout 3 and Halo are all games with consistent character design, so lets look at the characters in them games.
The Assassins Creed series is set in multiple eras so the design of the characters change slightly but they still follow the same theme.
The consistencies between all these characters are: their hoods/hats all have a point on them, they have multiple belts/straps, they use light colours and they all have the assassins symbol which is usually located on their belts. So if I was to create a character for this game I would make sure that their clothes are white or light grey, their hood is pointed they have belts and straps and you can clearly see the assassins logo.
In Fallout 3 all the characters are wearing clothes from the 50's. Here are a few examples:
All the clothes seen here, apart form the armoured suits, are all highly based off of clothes that were worn in the 50's. The characters seen above are also all covered in patches of dirt/sweat. If i was to design a character for this game I would research into what clothes were worn in the 50's then create a design based off that research.
Halo has multiple archetypes so lets just use one of them as an example. Here is what the Promethean look like:
I still am unsure what game I would like to design a character for but I will and choose a game soon.
- Peter Howell
The consistencies between all these characters are: their hoods/hats all have a point on them, they have multiple belts/straps, they use light colours and they all have the assassins symbol which is usually located on their belts. So if I was to create a character for this game I would make sure that their clothes are white or light grey, their hood is pointed they have belts and straps and you can clearly see the assassins logo.
In Fallout 3 all the characters are wearing clothes from the 50's. Here are a few examples:
All the clothes seen here, apart form the armoured suits, are all highly based off of clothes that were worn in the 50's. The characters seen above are also all covered in patches of dirt/sweat. If i was to design a character for this game I would research into what clothes were worn in the 50's then create a design based off that research.
Halo has multiple archetypes so lets just use one of them as an example. Here is what the Promethean look like:
As you can see these characters are based off of animals with top ones being based on humans and the bottom ones being based on a dog or big cat. The colours that are used here are light to dark grey and orange. If I was to create a character for this game I would first decide what animal I want the character based off of then slowly start to make it look mechanical and add the orange lights.
I still am unsure what game I would like to design a character for but I will and choose a game soon.
- Peter Howell
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