Thursday, 12 May 2016

Creating an alternate Mag helmet

One of my goals set is to create an alternate helmet for a Warframe, so I imported a model of Mag into 3DS Max to create it. I have a budget of 5000 tris to work within but I don't think that will be much of a problem for me though.

To start with I duplicated the original helmet and sliced it in half as I wanted to create a symmetrical helmet. I didnt want to stray too far away from the original helmet as then there might be problems when it is put back on the body.


I then cut the gas mask bits off of the front of the head and covered it over and smoothed it up a bit.


I gave the helmet a more prominent ridge around the visor and ear covers, I also added a raised parting down the centre of the helmet.


I added a piece which has a gap between the helmet and itself to give the impression of the helmet being held together by the magnetic powers of the character.


I then added little over hangs on the back of the helmet which are going to be vents.


Here is my finished helmet next to the original that I started with. The final poly count was 1190 polys.


I will create another post about the texturing of the helmet as I ran into a few problems.

- Peter Howell

Warframe. (2015). CREATING AN ALT HELM. Available: https://warframe.com/steamworkshop/help/index.php?page=polycount-creating-an-alt-helm. Last accessed 5th May 2015.

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