After feedback and thinking on it I have decided to change the direction of my project from character design to asset creation. The thought process behind this is: the style guide that I am following only covers asset creation for the game, this would allow me to follow a more constrained creation process. The assets that I can create following this style guide are: Warframe skins, Syandannas, Liset skins and alternate helms.
Here are the constraints that I would be following for each asset type.
Warframe skin:
6 2048 x 2048 textures:
Albedo (filename_d)
Normal (filename_n)
Specular (filename_s)
Roughness (filename_r)
Emissive (filename_e)
Tint mask (filenameTintMask_d)
Syandanna:
7500 triangles
6 1024 x1024 textures:
Albedo (filename_d)
Normal (filename_n)
Specular (filename_s)
Roughness (filename_r)
Emissive (filename_e)
Tint mask (filenameTintMask_d)
Liset skin:
6 2048 x 2048 textures:
Albedo (filename_d)
Normal (filename_n)
Specular (filename_s)
Roughness (filename_r)
Emissive (filename_e)
Tint mask (filenameTintMask_d)
Alt helm:
5000 triangles
6 2048 x 1024 textures:
Albedo (filename_d)
Normal (filename_n)
Specular (filename_s)
Roughness (filename_r)
Emissive (filename_e)
Tint mask (filenameTintMask_d)
Looking at the time I have left for this project I believe that I will be able to make at least one of each of these assets. I will be making a follow up post explaining in more detail what i will be doing for each of these assets.
- Peter Howell
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