Sunday, 28 February 2016

Changes to the project

After feedback and thinking on it I have decided to change the direction of my project from character design to asset creation. The thought process behind this is: the style guide that I am following only covers asset creation for the game, this would allow me to follow a more constrained creation process. The assets that I can create following this style guide are: Warframe skins, Syandannas, Liset skins and alternate helms.

Here are the constraints that I would be following for each asset type.

Warframe skin:
6 2048 x 2048 textures:
Albedo (filename_d)
Normal (filename_n)
Specular (filename_s)
Roughness (filename_r)
Emissive (filename_e)
Tint mask (filenameTintMask_d)

Syandanna:
7500 triangles
6 1024 x1024 textures:
Albedo (filename_d)
Normal (filename_n)
Specular (filename_s)
Roughness (filename_r)
Emissive (filename_e)
Tint mask (filenameTintMask_d)

Liset skin:
6 2048 x 2048 textures:
Albedo (filename_d)
Normal (filename_n)
Specular (filename_s)
Roughness (filename_r)
Emissive (filename_e)
Tint mask (filenameTintMask_d)

Alt helm:
5000 triangles
6 2048 x 1024 textures:
Albedo (filename_d)
Normal (filename_n)
Specular (filename_s)
Roughness (filename_r)
Emissive (filename_e)
Tint mask (filenameTintMask_d)

Looking at the time I have left for this project I believe that I will be able to make at least one of each of these assets. I will be making a follow up post explaining in more detail what i will be doing for each of these assets.

- Peter Howell

Tuesday, 2 February 2016

First Concepts

Before I started to create concept art for my character I decided to look into different things for inspiration. I started by looking into other games, one in particular: Ninja Gaiden. This is what I quickly drew up from inspiration from the main character.
After drawing this I felt as though I needed to strip down my inspirations to a more broad spectrum. Going back to the drawing board I looked into the elements such as water and fire which is when I drew these.
I still wasn't happy with these so I decided to use ice as an inspiration and came up with this.
Now I was much happier with this and was about to start concept art for the body when I remembered that there is already a character in Warframe that uses the powers of ice. I chose to instead tweak this and instead use crystals rather than ice.




















In this picture I drew a redesigned helmet using my previous one as reference, i also drew a possible arm design.




















Here I cleaned up the helmet a bit and drew a body and legs. I feel as though I can start modelling the helmet from here as I draw up some more concepts for my characters body and legs.

- Peter Howell